Bound To Stay Bound

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001 2023057062 514991
003IlJaBTS
00520250116144703.0
008241002s2025 nyuao c b 001 0 eng
010 a| 2023057062
020 a|9781499446968 (lib. ed.)
020 a|1499446969 (lib. ed.)
020 a|9781499446951 (pbk.)
020 a|1499446950 (pbk.)
040 a|DLC
c|IlJaBTS
d|IlJaBTS
050  a|GV1469.35.M535
b|K459 2025
082  a|794.8/5
2|23/eng/20240106
1001 a|Keppeler, Jill.
24514a|The unofficial guide to Minecraft environments /
c|Jill Keppeler.
250 a|1st ed.
260 a|New York :
b|PowerKids,
c|c2025.
300 a|24 p. :
b|col. ill. ;
c|28 cm
4901 a|STEM Projects in Minecraft
500 a|Includes glossary.
504 a|Includes bibliographical references and index.
520 a|You never know where you're going to land when creating a new Minecraft world! You might spawn in snowy plains with polar bears, plentiful ice, and few trees. You might find yourself in an old-growth taiga filled with huge spruce trees. You might even get lucky and spawn into a badlands biome full of abandoned mineshafts and gold ore! Many of the Minecraft environments echo real-world biomes with their own distinct ecosystems of plants and animals. Readers will learn more about both.
5211 a|008-012
b|BTSB.
5218 a|940
b|Lexile.
650 7a|Minecraft (Game)
v|Handbooks, manuals, etc.
2|sears
650 7a|Biotic communities
x|Computer simulation.
2|sears
650 7a|Ecology
x|Experiments.
2|sears
650 7a|Habitat (Ecology)
2|sears
650 1a|Minecraft (Game)
v|Handbooks, manuals, etc.
650 1a|Biotic communities
x|Computer simulation.
650 1a|Ecology
x|Experiments.
650 1a|Habitat (Ecology)
655 1a|Games.
655 1a|Technology.
655 1a|Computers.
655 7c|JNF021000
a|NONFICTION / Games & Activities / General.
2|bisacsh
655 7c|JNF061000
a|NONFICTION / Technology / General.
2|bisacsh
655 7c|JNF012000
a|NONFICTION / Computers / General.
2|bisacsh
830  a|STEM Projects in Minecraft.


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