Exploring virtual reality (Max Axiom And The Society Of Super Scientists) Author: Adamson, Thomas K. | ||
Price: $28.45 |
Summary:
Have you ever wanted to travel to other planets? Maybe you'd like to dive to the bottom of the sea or walk among the dinosaurs. These things don't seem possible. But with virtual reality they can seem real. Strap on a pair of goggles and grab a controller to fight in space battles, fly over mountains, or even take a trip inside the human body. Max Axiom and the Society of Super Scientists take a tour through the wonders of virtual reality. In graphic novel format.
Illustrator: | Pedrosa, Daniel |
Reviews:
School Library Journal (11/01/23)
Full Text Reviews:
School Library Journal - 11/01/2023 Gr 4–6—Max Axiom and the Society of Super Scientists are back, this time investigating cutting edge technology of all sorts. From artificial intelligence and virtual reality to robots and futuristic vehicles, the team tries out some of the latest designs. Graphic novel format is useful in bringing scenes to life—flying cars, robotic exoskeletons, and virtual reality concerts are just some of the scenes readers will experience. Sidebars discuss current events such as robotic rovers on Mars and competition to create the most humanlike artificial intelligence as well as future plans for driverless taxis or hydrogen-fueled planes. While VR goggles and augmented reality apps are familiar, some of the other possibilities may be completely new to readers. Back matter includes a page of additional information about the topic, a list of suggested websites and further reading, and a glossary. VERDICT A series sure to be in high demand by graphic novel fans and useful to update STEM collections. - Copyright 2023 Publishers Weekly, Library Journal and/or School Library Journal used with permission.