Score with race car math (Score with sports math) Author: Murray, Stuart | ||
Price: $6.50 |
Summary:
Use math to solve problems about various famous races and drivers, all while learning race car facts.
Common Core Standards
Grade 4 → Math → 4.OA Operations & Algebraic Thinking
Grade 4 → Math → 4.NBT Number & Operations in Base Ten
Grade 5 → Math → 5.OA Operations & Algebraic Thinking
Reviews:
School Library Journal (11/01/13)
Full Text Reviews:
School Library Journal - 11/01/2013 Gr 3–5—Athletics-themed series are typically popular, but this one may struggle to find a following since question-and-answer exercises are its focus. The writing, although clear and full of accurate facts about the subjects, is not engaging. The visuals consist of mostly action shots of the sports; they're attractive, but some are small. Each book begins with an introduction followed by chapters that mix facts and statistics about the subject with math questions and answers. The last chapter describes a game, meet, or race, and tries to build excitement with close outcomes. For example, in Basketball, there's just three seconds left in a game and the score is 69-68; players James and Dylan both jump for the ball. "The final buzzer sounds, and the crowd roars!" Readers do not need to work the problems out since the answers immediately follows the questions, but the explanations are solid and could be helpful to struggling mathematicians who are interested in the featured sports. - Copyright 2013 Publishers Weekly, Library Journal and/or School Library Journal used with permission.