SLAY Author: Morris, Brittney | ||
Price: $10.65 |
Summary:
Seventeen-year-old Kiera Johnson is an honors student among hundreds of thousands of Black gamers who duel worldwide as Nubian personas in the secret multiplayer online role-playing card game, SLAY. When a teen in Kansas City is murdered over a dispute in the SLAY world, news of the game reaches mainstream media, and SLAY is labeled a racist, exclusionist, violent hub for thugs and criminals. Can Kiera protect her game without losing herself in the process?
Accelerated Reader Information: Interest Level: UG Reading Level: 6.00 Points: 13.0 Quiz: 505645 |
Reviews:
Kirkus Reviews (07/15/19)
School Library Journal (07/00/19)
Booklist (+) (07/01/19)
The Bulletin of the Center for Children's Books (09/00/19)
The Hornbook (11/00/19)
Full Text Reviews:
School Library Journal - 07/01/2019 Gr 7 Up—Kiera Johnson is a 17-year-old African American girl attending a predominately white high school. She tries to fit in by keeping her head down and her grades up. However, her classmates often see her as a reluctant spokesperson for an entire race of people. Her sister and boyfriend want her to be more combative, and her mother wants her to be more docile. Kiera's best friend, Harper, often unwittingly adds fuel to the fire by asking pointed race-based questions of her own. The mental gymnastics involved in constantly having to code switch to fit in with everyone else's idea of black womanhood is exhausting for Kiera. In an effort to keep her sanity, she secretly creates an exclusive online role-playing game called Slay. Characters duel using elaborately designed cards that highlight the diversity of the black experience. Kiera and her moderator, Cicada, manage to hide their identities while providing a much-needed respite for the black gaming community. Kiera's carefully constructed facade is threatened when one of the players of Slay is murdered. Now Kiera has to decide how far she's willing to go to protect the oasis she created for her community. VERDICT This book adds another layer to the Black Lives Matter and #MeToo narrative. Readers are invited to learn about the black experience in game culture through a compelling new lens. Exploring different versions of the African American experience, this is an important title for public and school libraries.—Desiree Thomas, Worthington Library, OH - Copyright 2019 Publishers Weekly, Library Journal and/or School Library Journal used with permission.
Booklist - 07/01/2019 *Starred Review* So often, Black gamer girls and Black girls in STEAM are overlooked. However, Morris unapologetically brings both identities front and center with her explosive debut. Seventeen-year-old gamer Kiera Johnson finds that being Black leaves her largely ostracized from the larger gaming community. As a result, she ingeniously creates SLAY, her own online virtual reality game that becomes more than a hobby—it becomes a community for thousands of Black gamers to embody Nubian personae in a role-playing game. The game functions as Kiera’s refuge from the racism and traumas of the outside world. But her precious, necessary safe space is threatened when a player is killed due to an in-game dispute. It creates a stir in the media and paints SLAY in a negative light. The game is stereotyped much like many Black people are; it’s being called violent and criminal; and it’s charged with being racist and exclusionary. Suddenly, Kiera is faced with the need to both protect her game and keep her identity as the developer secret. This excels at depicting everyday life for Black teens and the very specific struggles Black teens face. More than a novel, this is a conversation about safe spaces, why they’re necessary for minorities, and why we should champion their right to exist without being branded exclusionary or racist. - Copyright 2019 Booklist.